SRB2 Shelter

Welcome to SRB2 Shelter!

    Forest Fortress Zone

    Share
    avatar
    Kyasarin
    Gold User

    Posts Posts : 77
    Join date : 2009-08-02

    Forest Fortress Zone

    Post by Kyasarin on Thu Aug 06, 2009 9:56 pm

    It's a level, which is a forest with a castle in it. It's a single-player level. Note that some of these screenshots are taken in 1.09.4, which explains why Crawla sprites are slightly different.

    The first Act is totally done, and I'm making decent progress on the second.

    Screenshots:

    ACT 1:







    ACT 2:








    NOTE: IF YOU WANT TO TEST (A) LEVEL(S), YOU MUST CONTACT ME ON IRC, E-MAIL, OR PRIVATE MESSAGES. PUBLIC RELEASES WILL *NOT* BE MADE UNTIL THE ENTIRE ZONE IS COMPLETE.

    First off, I need beta testers. I've really only had about five people play this, and they didn't give much critique.
    Second of all, I need critique and suggestions. I'm at a bit of a mental block at the area shown in the last image; it's a courtyard area and I really need ideas as to what I should put there (layout, architecture, gimmicks, platforming ideas).
    avatar
    Fawfulfan
    Administrator
    Administrator

    Posts Posts : 823
    Join date : 2009-07-03
    Age : 26
    Location : Hmmm, I tend to use the creamier, noncomedogenic kinds, like...oh, wait, loCAtion?

    Re: Forest Fortress Zone

    Post by Fawfulfan on Fri Aug 07, 2009 3:09 pm

    That looks pretty good, Kyasarin. Keep it up!
    avatar
    Kyasarin
    Gold User

    Posts Posts : 77
    Join date : 2009-08-02

    Re: Forest Fortress Zone

    Post by Kyasarin on Fri Aug 07, 2009 6:39 pm

    fawfulfan wrote:That looks pretty good, Kyasarin. Keep it up!
    This isn't exactly helpful.
    avatar
    Violo
    Inactive Dude
    Inactive Dude

    Posts Posts : 77
    Join date : 2009-06-30
    Location : On this forum trying to make this work!

    Re: Forest Fortress Zone

    Post by Violo on Fri Aug 07, 2009 7:45 pm

    I'll give a review once these screenshots load all over... me?

    Edit: Okay, it looks very open, yes, but it seems a bit blocky at the moment. Also, it looks like there's only one pathway and no actual platforming in it. Just a bit of forward, jump, jump. The area looks very detailed with quite some sector scenery and thing scenery. But, it just seems a bit bland. No extras, just a plain area with a few small cliffs and some vines over you with a castle. It just doesn't seem interesting enough for me.
    avatar
    Brown the dog
    New User
    New User

    Posts Posts : 32
    Join date : 2009-07-07
    Age : 22
    Location : Confidential things will stay confidential, such as this.

    Re: Forest Fortress Zone

    Post by Brown the dog on Sat Aug 08, 2009 6:53 am

    Besides that, I see only crawlas. It's a fortress so it should have CEZ robots.
    avatar
    Fawfulfan
    Administrator
    Administrator

    Posts Posts : 823
    Join date : 2009-07-03
    Age : 26
    Location : Hmmm, I tend to use the creamier, noncomedogenic kinds, like...oh, wait, loCAtion?

    Re: Forest Fortress Zone

    Post by Fawfulfan on Sat Aug 08, 2009 8:06 am

    I wouldn't add TOO many more robots, however. I think it needs a little more sector-based scenery.
    avatar
    Kyasarin
    Gold User

    Posts Posts : 77
    Join date : 2009-08-02

    Re: Forest Fortress Zone

    Post by Kyasarin on Sat Aug 08, 2009 2:56 pm

    Violo: There actually IS some platforming. There's a good amount at the start involving moving spikes that hurt you and various other things. There's an underwater section, falling floors, ceilings that move down when you approach them, and other things. I guess I didn't show them in the screenshots. There actually is a good amount of secrets. Hell, the first Act has a grand total of 53 hidden items!
    There's several multiple paths (over five optional areas in the first Act, three in the second) and there's some platforming here and there. I showed screenshots of areas which would be visually appealing, which might be why you can't see much of the platforming areas.

    Brown: I don't like Castle Eggman's robots. They don't fit in with the rest of the sprites, they look ugly, and they're more annoying than anything else. I might consider those spiked enemies that move across the ground, and various others.

    Fawfulfan: What do you have in mind? I have various rivers, trees, hills, trunks, rock formations, and other things. There's also fountains, fences, benches, bridges, torches, and lakes.
    avatar
    Brown the dog
    New User
    New User

    Posts Posts : 32
    Join date : 2009-07-07
    Age : 22
    Location : Confidential things will stay confidential, such as this.

    Re: Forest Fortress Zone

    Post by Brown the dog on Sat Aug 08, 2009 3:29 pm

    But it would, of course, be much better with more than just crawlas: they're stupid, overused, and underpowered. That's also why you don't see them after Techno Hill Zone.
    avatar
    Kyasarin
    Gold User

    Posts Posts : 77
    Join date : 2009-08-02

    Re: Forest Fortress Zone

    Post by Kyasarin on Sat Aug 08, 2009 8:31 pm

    I know that. We've already been through that.
    avatar
    Fawfulfan
    Administrator
    Administrator

    Posts Posts : 823
    Join date : 2009-07-03
    Age : 26
    Location : Hmmm, I tend to use the creamier, noncomedogenic kinds, like...oh, wait, loCAtion?

    Re: Forest Fortress Zone

    Post by Fawfulfan on Sun Aug 09, 2009 1:38 pm

    Kyasarin wrote:Fawfulfan: What do you have in mind? I have various rivers, trees, hills, trunks, rock formations, and other things. There's also fountains, fences, benches, bridges, torches, and lakes.

    I would recommend adding some pieces of ground that are slightly higher or lower than the surrounding sectors. It creates the impression that the ground isn't pancake flat.
    avatar
    mamaluigi
    Frequent User
    Frequent User

    Posts Posts : 108
    Join date : 2010-01-06
    Age : 20

    Re: Forest Fortress Zone

    Post by mamaluigi on Thu Feb 25, 2010 6:07 am

    It looks awesome! My tip is just maybe placing more robots in Act 1. Also, you might post ,,It has enough!" But I can hardly see robots.
    avatar
    Kyasarin
    Gold User

    Posts Posts : 77
    Join date : 2009-08-02

    Re: Forest Fortress Zone

    Post by Kyasarin on Thu Feb 25, 2010 6:28 am

    ...flat emptiness is awesome? Okay.
    Anyways, FFZ2 is cancelled, mostly because I just don't even like SRB2.

    Sponsored content

    Re: Forest Fortress Zone

    Post by Sponsored content


      Current date/time is Sun Dec 17, 2017 12:31 pm