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    Waterfalls...

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    Casp
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    Waterfalls...

    Post by Casp on Sun Oct 03, 2010 9:52 pm

    I've been trying, but I just can't figure out how to make a waterfall.. Rolling Eyes I know I fhail, but I really do need help with it...
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    Re: Waterfalls...

    Post by Fawfulfan on Mon Oct 04, 2010 10:02 am

    There are two ways to do it: the lazy, low-quality way and the genuine, proper way.

    LAZY, LOW-QUALITY WAY:
    Put a waterfall texture on a wall. Give that wall the "Not Climbable" flag.

    GENUINE, PROPER WAY:
    Make a water FOF, and put water textures on it. If you don't know what an FOF is, you are not ready to make levels. Go to the Wiki and read up.


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    Re: Waterfalls...

    Post by Casp on Mon Oct 04, 2010 6:21 pm

    I know what a FOF is.. also, my colormap keeps screwing up. It won't color the water blue... Thanks though, I'll try it as soon as I finish homeschool.
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    Re: Waterfalls...

    Post by Fawfulfan on Fri Oct 08, 2010 6:30 am

    Did you put the colormap value in the appropriate texture?


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    Re: Waterfalls...

    Post by Casp on Fri Oct 08, 2010 9:33 pm

    I put it on the middle texture of a control sector. Do you want to download it? You might be able to troubleshoot more effectively.

    4shared.com/file/A-S_76bP/s_waterfallcolumns.html
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    Re: Waterfalls...

    Post by Fawfulfan on Sun Oct 10, 2010 6:22 am

    You're supposed to put the code in the front side upper texture, not the middle texture.


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    Re: Waterfalls...

    Post by Casp on Sun Oct 10, 2010 9:35 pm

    Doh! *slaps head* Thanks.
    EDIT: How do you make bustable blocks?
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    Re: Waterfalls...

    Post by Fawfulfan on Mon Oct 11, 2010 6:03 am

    Use the Bustable Block FOF.


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    Re: Waterfalls...

    Post by Casp on Mon Oct 11, 2010 10:24 pm

    Umm.. I did that, and it just made a walk-through-able wall that has CFALL1 as the texture.. :sweatdrop:
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    Re: Waterfalls...

    Post by Fawfulfan on Tue Oct 12, 2010 8:05 am

    First of all, are you using a separate FOF for every block you want to make? That's really important.

    Next, did you use Bustable Block, Spin Bust Block, or Shatter Block? Each has a different effect. True Bustable Blocks only break when a player spins into them (except for Knuckles, who shatters them on contact). Spin Bust Blocks break whenever a player in his spinning frames collides with it (so jumping into them often works too). Shatter Blocks break whenever anyone touches them at all.


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    Re: Waterfalls...

    Post by Casp on Tue Oct 12, 2010 9:30 pm

    I was using the one that said Bustable Block... Erm, I'm kind of confused. If you mean making a seperate piece of wall, yes..

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