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    OpenGl... is it still there?

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    XSpeedGodX
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    OpenGl... is it still there?

    Post by XSpeedGodX on Thu Jan 14, 2010 8:47 pm

    Just what the title says. Is it still there? If it is, how do I activate it. T.T
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    Re: OpenGl... is it still there?

    Post by Violo on Thu Jan 14, 2010 9:43 pm

    SRB2 Ports List has it in there.
    Then you just open it like you did in 1.09.4 and it should work.


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    Re: OpenGl... is it still there?

    Post by XSpeedGodX on Thu Jan 14, 2010 9:47 pm

    Thank you. =D
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Fri Jan 15, 2010 7:24 am

    In fact, to play my miniature novelty mod, SRB2 Sanctaphrax, you NEED to use OpenGL or it'll SIGSEGV.


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    Re: OpenGl... is it still there?

    Post by blahblahbal on Fri Jan 15, 2010 1:28 pm

    About that: Does OpenGL sometimes fix sigsev errors?
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Fri Jan 15, 2010 2:41 pm

    Yeah, it fixes just about every rendering overflow error, which is what kills SRB2 Sanctaphrax in Software Rendering. However, you'll still get SIGSEGVs for major level deformities and stuff like that.


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    Re: OpenGl... is it still there?

    Post by blahblahbal on Fri Jan 15, 2010 2:44 pm

    I might need that for JFZ1 then, as it always sigsevs in a certain place. But the funny thing is, it isn't at ALL a graphically intensive spot.
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Fri Jan 15, 2010 2:46 pm

    It's not graphical intensity that's the problem; the problem is when there's a part of the level that's really, really, REALLY big.

    However, I wouldn't recommend just ignoring the error and trusting OpenGL will fix it, as most people don't use the OpenGL port. You should probably shrink the problematic sector, or at the very least lower the ceiling.


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    Re: OpenGl... is it still there?

    Post by blahblahbal on Fri Jan 15, 2010 2:49 pm

    Ok, thanks. That part isn't a very wide/big part either, so I'll lower the ceiling of that part.
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    Re: OpenGl... is it still there?

    Post by XSpeedGodX on Fri Jan 15, 2010 11:25 pm

    Wow, I never knew Open Gl prevents segservs! I thought they created segservs. O.o
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    Re: OpenGl... is it still there?

    Post by blahblahbal on Wed Jan 27, 2010 3:20 pm

    It worked! I lowered the ceiling and it worked just fine.
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Thu Jan 28, 2010 9:28 am

    Great! Glad to have helped.


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    Re: OpenGl... is it still there?

    Post by XSpeedGodX on Mon Mar 01, 2010 6:25 pm

    Wait...which port do I download. >.<
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Tue Mar 02, 2010 6:56 am

    The one that specifically says "OpenGL".


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    Re: OpenGl... is it still there?

    Post by XSpeedGodX on Tue Mar 02, 2010 6:03 pm

    Can't
    find
    that
    link.......
    >.<
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    Re: OpenGl... is it still there?

    Post by Fawfulfan on Wed Mar 03, 2010 9:50 am

    http://mb.srb2.org/showthread.php?t=30779



    If that doesn't help you, my friend, I will be downright flabbergasted.


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    Re: OpenGl... is it still there?

    Post by XSpeedGodX on Wed Mar 03, 2010 8:48 pm

    Ok, now how do I activate Open Gl >.<

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    Re: OpenGl... is it still there?

    Post by SpiritCrusher on Thu Mar 04, 2010 9:21 am

    Look very closely at this screenshot. You might find the information you want in the last line. In case you don't, you could always try the wiki.

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